The light that shot at the clouds
Real-life step: after losing a game: stop — three slow breaths — say what I want
Hero City is a world for children aged 8–14 (gentler stories for 6–7). World law: “When you’re angry, your power flies everywhere — a moment of calm puts it back on target.” It suits these topics especially well: anger and calming down, telling a trusted adult, losing and mistakes.

The City Tower sends out the Help Signal. Every child in the city has one power — and one catch. The best heroes aren’t the strongest, but the ones who know when not to use their strength.
When you’re angry, your power flies everywhere — a moment of calm puts it back on target. The shield always protects. Even heroes call for backup.
The first place is always a safe haven. New places appear with every story.
the Tower Keeper, a retired heroine (mentor) · Pip the little robot
Professor Mishap, a clumsy inventor whose machines cause mischief (foam, glue, bouncing benches). He wants someone to notice him — and may become the team’s inventor.
Real-life step: after losing a game: stop — three slow breaths — say what I want
Real-life step: tell the teacher clearly what, who and where
Real-life step: “I can’t do it yet — what will I try differently?”
How should you praise a child so the praise really helps?Do children learn anything from stories? What research says about stories and behaviourWhat to do when your child lies? Why punishment doesn’t encourage honestyHow to help an angry child: what works by age?
8–14 (gentler stories for 6–7) years




No punches, no muscly kids’ bodies; a “battle” means light, shields and ideas.
Send a brief — we draw your child as the hero for free. Then a story for €9.90 (1 story · 16 pages) or a whole adventure for €24.90 (3 stories · 48 pages), as a storybook or a comic, paid once. Until you open the book, you can cancel it and we refund the full amount.